8 September 2010

My Alternate Ending: Armageddon

June 19, 2009 · Comic · 1 Comments

This is how Armageddon should have ended.

greatpyramid04
(Click for larger image)

A Few Site Changes Worth Mentioning

June 13, 2009 · Blog News · 2 Comments

For the past few days, I’ve been working on cleaning up the Mecha Soup server. Moving files, cleaning up old code and adding a Mecha Soup home page that will update with new projects. Long story short, Mecha Soup isn’t just the name of my old webcomic anymore. More on that later. For now, enjoy my new logo.

logo example

A Man’s Update

June 10, 2009 · Blog News · Random · 0 Comments

The past week was spent house sitting for my aunt and uncle. They have a dog and cat that I look after. I also make sure their 47″ television stays nice and used. Every game feels new when you play it on a TV that big.

You may have noticed a couple changes to the blog’s layout. First off is the color change, just to keep things feeling fresh (I’ll probably do this a few times till I find a color that really sticks). Secondly, the blog entry area has been increased by a little over 100 pixels. This is something I’ve wanted to do since I began posting again back in April. When I started posting pictures, I realized the space I had given myself was really small and, compared to other blogs I read, almost microscopic. So with the size increase, there’s more space for entries and it also brings the entire blog to a nice even 750 pixels (I love having OCD about the little things).

That’s about it for now. If you have any comments or criticisms about the new layout (color, size, etc.) don’t hesitate to leave a comment.

Arena Gizah Gets Updated To B3

June 3, 2009 · Mapping · TF2 · 2 Comments

greatpyramid04

greatpyramid05

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Version B3 Updates:

  • Added one-way doors to the first ramp (for time extent purposes).
  • Added a larger basement area, instead of a straight shot.
  • Added Sniper areas to each of the building’s towers.

Testing really helped get this map underway. When the map was quick, nobody ever stayed alive long enough to see the point rise. It was a blast to play, but the fun was over too quickly. The changes I’ve made to the most recent version of the map should help stop short battle times and hopefully contribute to the overall enjoyment of the map. Take a look and let me know what you think.

Link: arena_gizah_b3.bsp | TF2MAPS.net Thread

The FUN-GINEER Effect

June 1, 2009 · Random · TF2 · 3 Comments

This is the effect FUN-GINEERS have on people.

The FUN-GINEER Effect

(arena_gizah_b1 release soon!)