CP_Drought and PL_BridgeBattle
March 9, 2009 · Mapping · TF2 · 0 Commentsyeah. yup. uh-huh.
CP_Dam has officially been abandoned. by me. because i hate it forever. i’m currently working on a 3 point control point map called Drought (about 80% done) and a goofy 2 point payload map called BridgeBattle (about 20% done). Drought came out great, but optimization is proving to be very difficult. Mainly because i didn’t have it in mind while building the map, which i guess you’re supposed to do. BridgeBattle on the other hand is being built just so optimization will be easy.
Drought has three points and plays out much like a single round of Dustbowl. BridgeBattle on the other hand is my first payload map and i’m intentionally making it extremely unbalanced and crazy. the cart’s track is completely straight from spawn to drop-off, with a narrow bridge filling the gap between the two forts. various props are the only things to hide behind, but to be fair, the track is very short. so if anyone actually picks the map up for their server, it’ll probably only last about 15 to 30 minutes and i’m totally okay with that.
i’ll post pictures and a link to CP_Drought within the next couple of days and i’ll update as i finish BridgeBattle.


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