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	<title>A Man&#039;s Blog</title>
	<link>http://www.mechasoup.com/blog</link>
	<description>Jason Patrick</description>
	<lastBuildDate>Mon, 21 Sep 2009 04:29:06 +0000</lastBuildDate>
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	<item>
		<title>Two Robots In What Seems To Be A Shoot-Out</title>
		<description><![CDATA[
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		<link>http://www.mechasoup.com/blog/?p=529</link>
			</item>
	<item>
		<title>My Alternate Ending: Armageddon Part 2</title>
		<description><![CDATA[Android wrote this.

(Click for larger image)
I tried something a little different with this comic. Usually when I make a comic, I&#8217;ll make a very rough draft first as a visual aid to the final product. On this strip, I inked my &#8220;very rough draft&#8221;. Enjoy.
Edit: Apparently this blog is a year old 3 days ago. [...]]]></description>
		<link>http://www.mechasoup.com/blog/?p=504</link>
			</item>
	<item>
		<title>My Alternate Ending: Armageddon</title>
		<description><![CDATA[This is how Armageddon should have ended.

(Click for larger image)
]]></description>
		<link>http://www.mechasoup.com/blog/?p=488</link>
			</item>
	<item>
		<title>A Few Site Changes Worth Mentioning</title>
		<description><![CDATA[For the past few days, I&#8217;ve been working on cleaning up the Mecha Soup server. Moving files, cleaning up old code and adding a Mecha Soup home page that will update with new projects. Long story short, Mecha Soup isn&#8217;t just the name of my old webcomic anymore. More on that later. For now, enjoy [...]]]></description>
		<link>http://www.mechasoup.com/blog/?p=458</link>
			</item>
	<item>
		<title>A Man&#8217;s Update</title>
		<description><![CDATA[The past week was spent house sitting for my aunt and uncle. They have a dog and cat that I look after. I also make sure their 47&#8243; television stays nice and used. Every game feels new when you play it on a TV that big.
You may have noticed a couple changes to the blog&#8217;s [...]]]></description>
		<link>http://www.mechasoup.com/blog/?p=448</link>
			</item>
	<item>
		<title>Arena Gizah Gets Updated To B3</title>
		<description><![CDATA[


Version B3 Updates:

Added one-way doors to the first ramp (for time extent purposes).


Added a larger basement area, instead of a straight shot.


Added Sniper areas to each of the building&#8217;s towers.

Testing really helped get this map underway. When the map was quick, nobody ever stayed alive long enough to see the point rise. It was a [...]]]></description>
		<link>http://www.mechasoup.com/blog/?p=426</link>
			</item>
	<item>
		<title>The FUN-GINEER Effect</title>
		<description><![CDATA[This is the effect FUN-GINEERS have on people.

(arena_gizah_b1 release soon!)
]]></description>
		<link>http://www.mechasoup.com/blog/?p=416</link>
			</item>
	<item>
		<title>Arena_Gizah Updates (Pyramid Was Taken)</title>
		<description><![CDATA[


Day 3 To-Do list:

Have the point rise and activate.


Add sand and pyramid entrance to the bottom of the map.


Skybox with rolling dunes (Skybox is there, just not finished).


Finish spawn rooms.


(NEW) Finish Detailing.


(NEW) Add environmental audio.


(NEW) Some light fixes.


(NEW) Add the two other pyramids and 3 tombs.

All that after only a few days. Hopefully I&#8217;ll get [...]]]></description>
		<link>http://www.mechasoup.com/blog/?p=392</link>
			</item>
	<item>
		<title>Hopefully The Name Arena_Pyramid Hasn&#8217;t Been Used</title>
		<description><![CDATA[


Arena_Pyramid takes place on top of a half finished pyramid during break time. The capture point rises from the the center of the map after 40 seconds (to be tested) making the tunnels below a deathtrap.
So far I have the basic layout set up with some aesthetic touches. Now the To-Do list:

Have the point rise [...]]]></description>
		<link>http://www.mechasoup.com/blog/?p=373</link>
			</item>
	<item>
		<title>Great Pyramid</title>
		<description><![CDATA[Currently working on an Egypt themed arena map for tf2. Screenshots will follow soon. Stay tuned.
]]></description>
		<link>http://www.mechasoup.com/blog/?p=370</link>
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