9 February 2010

Two Robots In What Seems To Be A Shoot-Out

August 3, 2009 · Concept Art · Secret Project · 0 Comments

concept art 001

My Alternate Ending: Armageddon Part 2

July 13, 2009 · Comic · 1 Comments

Android wrote this.
Part 24

(Click for larger image)

I tried something a little different with this comic. Usually when I make a comic, I’ll make a very rough draft first as a visual aid to the final product. On this strip, I inked my “very rough draft”. Enjoy.

Edit: Apparently this blog is a year old 3 days ago. Woop.

My Alternate Ending: Armageddon

June 19, 2009 · Comic · 1 Comments

This is how Armageddon should have ended.

greatpyramid04
(Click for larger image)

A Few Site Changes Worth Mentioning

June 13, 2009 · Blog News · 2 Comments

For the past few days, I’ve been working on cleaning up the Mecha Soup server. Moving files, cleaning up old code and adding a Mecha Soup home page that will update with new projects. Long story short, Mecha Soup isn’t just the name of my old webcomic anymore. More on that later. For now, enjoy my new logo.

logo example

A Man’s Update

June 10, 2009 · Blog News · Random · 0 Comments

The past week was spent house sitting for my aunt and uncle. They have a dog and cat that I look after. I also make sure their 47″ television stays nice and used. Every game feels new when you play it on a TV that big.

You may have noticed a couple changes to the blog’s layout. First off is the color change, just to keep things feeling fresh (I’ll probably do this a few times till I find a color that really sticks). Secondly, the blog entry area has been increased by a little over 100 pixels. This is something I’ve wanted to do since I began posting again back in April. When I started posting pictures, I realized the space I had given myself was really small and, compared to other blogs I read, almost microscopic. So with the size increase, there’s more space for entries and it also brings the entire blog to a nice even 750 pixels (I love having OCD about the little things).

That’s about it for now. If you have any comments or criticisms about the new layout (color, size, etc.) don’t hesitate to leave a comment.

Arena Gizah Gets Updated To B3

June 3, 2009 · Mapping · TF2 · 2 Comments

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greatpyramid05

greatpyramid06

Version B3 Updates:

  • Added one-way doors to the first ramp (for time extent purposes).
  • Added a larger basement area, instead of a straight shot.
  • Added Sniper areas to each of the building’s towers.

Testing really helped get this map underway. When the map was quick, nobody ever stayed alive long enough to see the point rise. It was a blast to play, but the fun was over too quickly. The changes I’ve made to the most recent version of the map should help stop short battle times and hopefully contribute to the overall enjoyment of the map. Take a look and let me know what you think.

Link: arena_gizah_b3.bsp | TF2MAPS.net Thread

The FUN-GINEER Effect

June 1, 2009 · Random · TF2 · 3 Comments

This is the effect FUN-GINEERS have on people.

The FUN-GINEER Effect

(arena_gizah_b1 release soon!)

Arena_Gizah Updates (Pyramid Was Taken)

May 29, 2009 · Mapping · TF2 · 0 Comments

greatpyramid04

greatpyramid05

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Day 3 To-Do list:

  • Have the point rise and activate.
  • Add sand and pyramid entrance to the bottom of the map.
  • Skybox with rolling dunes (Skybox is there, just not finished).
  • Finish spawn rooms.
  • (NEW) Finish Detailing.
  • (NEW) Add environmental audio.
  • (NEW) Some light fixes.
  • (NEW) Add the two other pyramids and 3 tombs.

All that after only a few days. Hopefully I’ll get some playtesting in this weekend so I can get some real feedback.

Link: arena_gizah_a1.bsp | TF2MAPS.net Thread

Hopefully The Name Arena_Pyramid Hasn’t Been Used

May 28, 2009 · Mapping · TF2 · 0 Comments

house is hallucinating a dead lady!? crazy to some... but kinda normal for House

house is hallucinating a dead lady!? crazy to some... but kinda normal for House

house is hallucinating a dead lady!? crazy to some... but kinda normal for House

Arena_Pyramid takes place on top of a half finished pyramid during break time. The capture point rises from the the center of the map after 40 seconds (to be tested) making the tunnels below a deathtrap.

So far I have the basic layout set up with some aesthetic touches. Now the To-Do list:

  • Have the point rise and activate.
  • Add sand and pyramid entrance to the bottom of the map.
  • Skybox with rolling dunes (i hope).
  • Finish spawn rooms.

There are probably a few other things I need to do, I’ll add them later if I remember.

Great Pyramid

May 27, 2009 · Mapping · TF2 · 0 Comments

Currently working on an Egypt themed arena map for tf2. Screenshots will follow soon. Stay tuned.